Saga of The Dead Wiki
Advertisement


Road of The Dead 2 is the long anticipated sequel to Road of The Dead developed by EvilDog Games and is a more tactic orientated (genre) game compared to its fast paced predecessor.

Road of the Dead 2 is set concurrently with Road of the Dead and the fall of Evan City. The game focuses on 2 soldiers, Diane Roseworth and Cocheta Solomon, trying to escape a rapidly worsening Evan City in their Humvee before the zombies completely overrun the city, similar to the plot of its predecessor but with the perspective of the soldiers.

This time around, there is a variety of firearms to shoot zombies from a distance. Either character can be chosen for the driver or gunner. Firearms can be upgraded either with the ingame's currency RP and through experience. See Upgrades.

Plot[]

The opening cutscene shows an overturned military Humvee with a still-living soldier under one end. Almost immediately, with much screaming, the soldier is pulled into the car (assuming the back window is completely shattered) and devoured by a hidden zombie, with blood pouring out from the area he was last seen at.

Then Diane is shown barely fending off a Brute and succeeds in killing it by acquiring a nearby pistol and shooting it three times in the head. She is quickly surrounded by a Common Undead, a Ravager and a Brute who heard their scuffle, but is saved when another Humvee smashes into the zombies. The driver comes out and finishes a split-in-half Brute with his pistol. The driver, Cocheta, offers help to Diane and they drive away in Cocheta's Humvee, with the plan to contact and regroup with other military personnel.

While driving through the zombie-infested streets, they hear on their radio that the city-wide quarantine is failing, with military checkpoints across the city being overrun one by one.

They contact HQ, to get a clear picture. HQ advises them to head northern side of the city to regroup and evacuate with the remaining personnel.

Diane and Cocheta decide against that, heading west to the edge of the city, because they suddenly lost contact with HQ.

After passing through zombie-filled neighborhoods, abandoned military outposts, and evading carpet bombings by war planes (Due to communications being thrown into disarray, these fighter jets were simply ordered to bomb everything, in hopes of killing the infected).

Thanks to their radio, they make contact with a helicopter which is headed for the north. The pilot, after questioning Diane and Cocheta's motives, provides aerial support for a little while, allowing Diane and Cocheta to replenish ammo if needed. The pilot advises the two soldiers to head to Chinatown, where a military convoy is currently stationed.

After the helicopter leaves, Diane and Cocheta make it onto the highway where John, the main character and escapee from the first game, is seen blazing past the military vehicle, shouting: "Yeehaw! Smile, baby!". However, they learn that the Chinatown convoy has already left - they arrived too late. Then on the radio, Diane and Cocheta overhear military personnel announcing that a nuclear bomb will be dropped on Evans City, as a final step to exterminate the zombies. When Cocheta notices that, he says: "Shit! You know, what that means?" Diane: "What?" Cocheta: "They're gonna nuke the city!" Diane: "No way..." Cocheta: We probably don't have much time. 20 minutes tops. At this speed we're not gonna make it to the tunnel - we're not gonna make it anywhere!" Diane: "Then what, huh? WHAT?! Cocheta: "I DON'T KNOW!" So now they know, that they're in serious trouble. So they decide to drive off the highway to find another transport in range, because Cocheta is sure, that there has to be one.

The duo gets back in contact with General Sherman, and after much arguing caused by massive frustration of Cocheta, because no one wanted to helped them, General Sherman agrees to airlift them out of Evans City before the bomb drops, meeting halfway between them at the parking lot to a local mall.

Having finally made it to the helicopter, something happens with the copter's hydraulics and the pilot attempts to fix them. The estimated time was 5 minutes, although General Sherman forces him to do it in 2, as the bomb will drop in only a few minutes, leaving Diane and Cocheta to defend the helicopter from the zombie horde while the pilot fixes the helicopter.

After successfully defending the Helicopter, and getting the hydraulics online, the helicopter lifts up, and flies out of the city, barely making it out as the nuke is detonated.

When the helicopter and the people inside recover from the shock wave of the nuke, General Sherman contacts the pilot who dropped the bomb for a sitrep (situation report).

After the radiation has died down enough, it is revealed that there are still MANY zombies within Evans City.

When the news hits, Cocheta starts raging about all the lives wasted thanks to that bomb, and two soldiers on the helicopter restrain him.

Sherman attempts to contact multiple convoys across the country to no avail. He then contacts HQ, which is currently under siege by zombies. By the end of the call, HQ is overrun.

The United States Armed Forces is officially scattered with the loss of HQ, which was managing all communications between units. Sherman then explains that Evans City is not the only city affected. It's happening all around the nation. The military is spread so thin, it's now impossible to contain the epidemic.

The group then heads north to another location, on the outskirts of Illinois, where soldiers are managing to hold out much longer.

Upgrades[]

In between the runs you can buy new things to upgrade your car, weapons, skills and meds. Those upgrades ate Important for your success.

The upgrades are separeded into 6 sections: Vehicle, Meds, Perks, Weapons(Cocheta), Weapons(Diane) and Mouted Weapons.

VEHICLE: In this section you can Upgrade the Tires, Engine and Armor.

TIRES: It affects how fast you can steer, how fast you can brake and how you handle spike strips and oil spills.

ENGINE: Increases the engine's HP an your acceleration.

ARMOR: Increases the amount of collision you can take before exploding.

MEDS: In this section you can buy things that restore HP of your characters.

MED PATCH: It heals any damage you took, so using it at the right moment is crucial.

STEROIDS: Those things will make you Immune to bullets or explosions for a moment.

PERKS: This sections have upgrades that benefit you across the board.

CHOPPER ASSIST: Unlocks chopper assist which will occasionally let you call in Hellfire 26 for air support much like in the campaign, however is not available in Story mode, FUBAR or Rescue Op. Further upgrading increases the extent of air support before disengaging.

MORE AMMO: Increases the amount of ammo gathered at ammo points such as military vehicles

LOWER COSTS: Lowers the cost of all purchasables in the game down by 50% at max level

FASTER SWITCH: Increases the speed that your characters swaps positions

FASTER TASKS: Increases the speed at which tasks are performed

FASTER LEVELING: Provides faster leveling of all weapons, driving and toughness

Different Cars[]

Humvee.

The Humvee (AM General HMMWV). Is the default car, available on all the sites that Road of the dead 2 are on. Based on a standard Military Humvee. You have it instantly.

Inside Humvee.

John Creasman's (Mechanic) car. (2005 Ford Mustang MK V). As far as anyone knows you can only get it on Newgrounds after beating the game and not skipping the ending cutscene, (Watching it all the way through) and then watching the intro sequence all the way through after choosing "Beginning" instead of last checkpoint

Inside John Creaseman's car.

Dialogue[]

Main article: Road of the Dead 2/Dialogue

Advertisement